v.0.9.6 Title Change, Juiciness, Balance, HiScore Bug Fix
Oceaneer: Sonar Nights » Devlog
I'm very excited about this update, combing it with the 0.9.5 update have really made the game feel more polished.
Updates
- Updated depth charge spawn algorithm to make it more engaging.
- Animated the Styloids on the Tutorial Page
- Adjusted the Left Padding on the Tutorial Pages to be consistent on both screens
- Adjusted the overall game-speed algorithm to give players a bit more time and smaller increases as well as capping it at a high but playable speed.
- Added cavitation particle trails on the submarine
- Added cavitation particles on Torpedoes and Enemy Torpedoes
- Flashing game colors upon taking damage
- Fixed bug in hi-score where it was not saving the final total score properly.
Files
index.zip Play in browser
90 days ago
oceaneer_sonar_nights.p8 64 kB
90 days ago
Get Oceaneer: Sonar Nights
Oceaneer: Sonar Nights
Status | In development |
Author | SybilGrace |
Genre | Shooter |
Tags | 8-Bit, Arcade, Endless Runner, PICO-8, Retro, Shoot 'Em Up, submarine, War |
More posts
- v0.9.8.5 - Music Improvements68 days ago
- v0.9.8.4 - Code Refactoring, Settings Menu, Difficulty Settings82 days ago
- v.0.9.8.3 -87 days ago
- v0.9.58 - Screen Transitions, High Score List, Shield Stacking88 days ago
- v.0.9.7 -89 days ago
- v0.9.5 - Styloid AI, Cutscene Text Reveal, Additional BG Objects91 days ago
- v0.9.4 - Improvement Movement, Spawning, Tutorial, and Multiple Styloid Types95 days ago
- v.0.9.3 - Animated Styloid, Fixed Hi Score Bug, Improved Movement96 days ago
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