v.0.9.3 - Animated Styloid, Fixed Hi Score Bug, Improved Movement
Oceaneer: Sonar Nights » Devlog
v.0.9.3 is here! It includes a few quality-of-life updates and bug fixes.
- Changed vertical movement speed from 5px to 6px per frame to increase the movement speed.
- Animated the Styloid (Enemy baddie)
- Increased the Number of active Torpedoes to 4 from 3
- Updated Hull Health
- to be ZZZ and represent the depth of the captain's sleep.
- added the ability to recover sleep % by avoiding impacts for 15 seconds, the captain will drift back into deep sleep by 1% per second.
- Updated Game Over
- Submarine is no longer removed from the screen when Game Over is reached
- Made Final Score flash Yellow so it's a little more obvious.
- Minor dialogue improvements
At this point I feel like the game is pretty playable, having the 'health' regenerate added a new dimension of play to the game.
Areas I'm looking to make major improvements:
- Enemy AI / Pathfinding
- Movement Feel
- "muzzle" flashes
- Powerups
- Artwork / Visuals
- Enemy Variety
- Background Biomes / Variety
- Cut Scenes
- Sound effects
- Music
Files
oceaneer_endless_runner.p8 41 kB
Feb 12, 2024
index.zip Play in browser
Feb 12, 2024
Get Oceaneer: Sonar Nights
Oceaneer: Sonar Nights
Status | In development |
Author | SybilGrace |
Genre | Shooter |
Tags | 8-Bit, Arcade, Endless Runner, PICO-8, Retro, Shoot 'Em Up, submarine, War |
More posts
- v0.9.8.5 - Music ImprovementsMar 11, 2024
- v0.9.8.4 - Code Refactoring, Settings Menu, Difficulty SettingsFeb 26, 2024
- v.0.9.8.3 -Feb 21, 2024
- v0.9.58 - Screen Transitions, High Score List, Shield StackingFeb 20, 2024
- v.0.9.7 -Feb 19, 2024
- v.0.9.6 Title Change, Juiciness, Balance, HiScore Bug FixFeb 18, 2024
- v0.9.5 - Styloid AI, Cutscene Text Reveal, Additional BG ObjectsFeb 17, 2024
- v0.9.4 - Improvement Movement, Spawning, Tutorial, and Multiple Styloid TypesFeb 13, 2024
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